Compos
Jump to the individual compo rules
- Handdrawn graphics
- Freestyle graphics
- 4k procedural graphics
- Photo
- Music
- Game development
- Wild/animation demo
- 256 byte intro
- 4 kilobyte intro
- 64 kilobyte intro
- Demo
Generic compo rules for every platform
- Entries will be accepted on the following media: CDR/RW, DVDR/RW, USB drive, MMC/SD/MS/CF card. Naturally, you will get these back after we have copied the entries onto the compomachine.
- Remote contributions are allowed, but from this year on, we won't safe-keep your prizes, if no one picks it up during the prizegiving.
- The organizers reserve the right to remove entries from competitions. These entries won't be shown, won't be spread and won't be votable. In individual competitions this usually means preselection to avoid a huge amount of entries to be presented, in other competitions it solely means quality control and eventual compatibility problems. If your entry doesn't run on the compo machine, we'll do our best to help you to get it running though.
- Previously released material is not allowed. Covers, remixes and derivative works can only be entered with the consent of the original author. Rob is Jarig is only allowed to be entered by dutch sceners if they are present at the party.
- For every entry we'd like to ask for a FILE_ID.DIZ (if the platform allows so), containing the prod's name and author, optionally the compo and party. (Note: Traditionally FILE_ID.DIZ's are 40 characters wide at most.)
- The compo entry must be packed together with either ZIP or RAR (or the best packer on that given platform). We will not accept unpacked entries, and we will not pack your entry for you.
- For PC compos, the latest DirectX end-user runtime will be installed on the compo machine.
- By entering, you also agree on having your works uploaded to our website after the party and to various larger demoscene FTP servers (scene.org)
- The maximum resolution of the projector is 1024x768, so please respect that and don't go over it, because it might result in your entry breaking.
Graphic compos
Handdrawn graphics
Entries should use traditional handdrawn techniques, such as pixelling or freehand painting.
- Maximum resolution: 1024x768. You may attach larger versions of the entry in the archive.
- Allowed formats: PNG, BMP, GIF, TGA, JPG, TIF (Lossless is preferred.)
- The archive should include at least 3 phases or creation steps of the process.
- No animations are allowed.
- Only one picture per artist is allowed.
- If the graphic doesn't look handdrawn, it will be moved to the freestyle competition.
- Viewing application: XNView
Freestyle graphics
Entries are allowed to be created by any tool or creation method available, such as photo retouching or 3D rendering.
- Maximum resolution: 1024x768. You may attach larger versions of the entry in the archive.
- Allowed formats: PNG, BMP, GIF, TGA, JPG, TIF (Lossless is preferred.)
- The archive should include at least 3 phases or creation steps of the process.
- No animations are allowed.
- Only one picture per artist is allowed.
- Viewing application: XNView
Photo
Because of the compo's popularity at SceneCON, we also decided to announce the category for camera-twiddlers!
- Maximum resolution: 1024x768. You may attach larger versions of the entry in the archive.
- Allowed formats: PNG, BMP, GIF, TGA, JPG, TIF (Lossless is preferred.)
- Slight retouching is allowed, meaning stuff like color correction and cropping.
- The archive must in include the original, unretouched picture too, with EXIF information intact.
- Only one picture per photographer is allowed.
- Viewing application: XNView
4 kilobyte procedural graphics
This year's hit category - generated still pictures from 4 kilobyte!
- The entry must be one single file, not larger than 4096 bytes.
- The entry must not write on the hard drive permanently; CAB-dropping is allowed, but we'd recommend the use of Crinkler. If you DO use CAB dropping, we'd recommend you to avoid compatibility issues, like ordinal importing.
- Maximum resolution: 1024x768. You may attach versions that render in larger resolution of the entry in the archive.
- You can include a safe mode EXE in the archive, but if the compressed version of the intro doesn't run, we won't show the larger version. This also goes for a rendered bitmap version of the image - if it's there in the ZIP, great, but we'll show the original, executable version regardless.
- No animations allowed. Loading bars are okay, as long as they are immediately followed by the final picture.
- While it's not a rule, the graphic needn't necessarily be the same each time it's run - in fact, small changes in the colors or camera setting might emphasize on the procedural aspect of the picture.
Music compos
Music
Entries which were created with modern studio techniques.
- Playing time: 4 minutes. We'll fade out afterwards.
- Maximum size: 10 megabytes zipped
- Allowed streaming formats: MP3 and OGG. Also, please fill the ID3/OGGInfo fields if possible.
- Allowed tracked formats: XM, IT, S3M, MOD
- Only one song per artist is allowed.
- Replaying application: Winamp for streaming, 'XMPlay for tracked
Game development
For this year's gamedev competition, we teamed up with JF.hu! Read the rules here!
Demo compos
Wild/animation demo
Entries which don't fit into any other category. Short films, rendered animations, Flash movies, machinima, alternative platform demos.
- Playing time: 5 minutes. We'll stop it afterwards.
- If your entry is a video file, please use MPEG, DivX or XviD formats with MP3 or uncompressed audio.
- If your entry is NOT a video file, consult the organizers before the deadline.
- Only one entry per artist is allowed.
256 byte intro
256 bytes of coder mayhem, get the most out of a quarter kilobyte.
- Playing time: 5 minutes. We'll stop it afterwards or when we notice it loops.
- If possible, quit on a keypress, preferably ESC.
- The entry must be one single file, not larger than 256 bytes.
- The entry must not write on the hard drive.
- Entries will be run from Windows.
4 kilobyte intro
4 kilobytes of visuals and sound packed together to create the ultimate coding challenge.
- Playing time: 5 minutes. We'll stop it afterwards.
- Entries must quit on ESC.
- The entry must be one single file, not larger than 4096 bytes.
- The entry must not write on the hard drive permanently; CAB-dropping is allowed, but we'd recommend the use of Crinkler. If you DO use CAB dropping, we'd recommend you to avoid compatibility issues, like ordinal importing.
- You can include a safe mode EXE in the archive, but if the compressed version of the intro doesn't run, we won't show the larger version.
64 kilobyte intro
64 kilobytes providing endless possibilities to show off in music, code and graphics.
- Playing time: 10 minutes. We'll stop it afterwards.
- Entries must quit on ESC.
- The entry must be one single file, not larger than 65536 bytes.
- The entry must not write on the hard drive permanently.
- The usage of kkrunchy is highly recommended.
Demo
Have all the space you want for creating the masterpiece of the demoscene.
- Playing time: 10 minutes. We'll stop it afterwards.
- Entries must quit on ESC.
- Maximum size: 64 megabytes archived
- The entry must not write on the hard drive permanently.
Compo machines
PC 1
- Intel Core2Duo 6300
- 2GB RAM
- nVidia GeForce 7800GTX 512MB VRAM
- Win XP SP2
PC 2
- AMD Athlon64 3000+
- 1GB RAM
- nVidia GeForce 7600GT 256MB VRAM
- Win XP SP3 + Ubuntu 8.04
PC 3
- Intel Core 2 Duo E4500
- 2GB RAM
- nVidia GeForce 8800GTS 256MB VRAM
- Win XP SP3