Function 2008 and JF.hu game development compo
This year's game development compo is run with the kind help of JF.hu - the rules can be found at their portal too, though only in Hungarian.
The rules, apart from the generic compo rules, are the following:
- The game size must not exceed 32 MB compressed.
- The game must not write on the hard disk, only inside its own directory.
- Although it's not compulsory, we recommend that the game should have a multiplayer mode, since it's usually a lot more fun and involves more people in the game itself. (Whether the mode is network multiplayer or local doesn't matter.)
- The game should not have an installer!
- You'll get around 3-4 minutes to show the game. Of course, we won't be very strict with that, but if you can't show the game objectives in that timeframe, that, alas, isn't our fault.
Because games have to be presented on site at the party, you have the following options:
- Bring the game personally and present it yourself.
- Give it to someone who will bring and present it to you.
- If all this fails, Kuzanth, or some other representative of JF.hu will bring the game and play it. (No, Ryg won't play.) In this case, however, please prepare some text about how to play the game, and we'll try to help. This, however, should be the last option, so please try to attend.
The game can run on any platform, but that said, there are a couple of things to consider:
- After the screening, we shall make the games available on the partynet, for the audience to be able to try it out. If your exotic platform makes this impossible, it might influence the votes in a negative way, given that people won't be able to judge the gameplay itself.
- If your game runs on a platform that's harder to screen (e.g. because the platform lacks a standard video output), make sure you contact us before the party!
- If the platform makes it impossible to follow the above rules (because e.g. it lacks a hard drive or cannot provide multiplayer), then of course with a proper reasoning, we will make exceptions for those rules.
Theme
JF.hu-s Minigame compos are traditionally revolving around a theme, and it will adhere to the tradition this time as well:
The keyword of the game should be motion, make everything in the game move, don't keep static elements - we'd like to see some fast paced games, don't just keep objects on static paths, build the whole game on the concept of motion.
If you have a question about the compo, you can use the JF.hu forum.